What we're
looking for...
We are now accepting applications for several positions.
Prerequisites
for all applicants:
 |
Excellent analytical and
problem-solving skills. |
 |
Good verbal and written
communication skills. |
 |
Strong ability to
conceptualize on a high level. |
 |
Highly organized and
self-motivated. |
 |
Ability to perform under
pressure to meet deadlines. |
 |
Works well within team
environment. |
 |
Good knowledge of a wide
variety of published titles. |
ENGINEERING
Senior Engineers:
Responsibilities
 |
Take
ownership of assigned areas and function with a
minimum of supervision. |
 |
Build and support
pipeline tools and processes for the
integration of art and design content into our
games. |
 |
Support artists in their
work, and provide mentorship for
other programmers. |
 |
Keep section leads and
management abreast of any
and all issues that may affect the game or the
company. |
Requirements
 |
Strong C and C++ skills. |
 |
Degree in Computer
Science or Engineering or equivalent
industry experience. |
 |
Strong 3D math skills. |
 |
2+ years industry
experience with credit on a shipped title
in one of the following areas:
-
Rendering
-
Gameplay / AI
-
Sound
-
Animation
-
Networking
-
Systems (hardware
API support)
-
Tools and pipelines
|
Bonus Skills
 |
Experience with C# and
.NET tool development. |
 |
Experience developing
for the Nintendo DS, Sony PSP
or Nintendo Wii. |
 |
Knowledge of or experience with TCP/IP, UDP, dead
reckoning, peer to peer vs. client / server models
and other online game programming skills. |
Junior
Engineers:
Responsibilities
 |
Learn and work towards expertise in an assigned area
under the mentorship of a senior engineer. |
 |
Build and support
pipeline tools and processes for the
integration of art and design content into our
games. |
 |
Support artists in their
work. |
 |
Keep section leads and
management abreast of any
and all issues that may affect the game or the
company. |
Requirements
Bonus Skills
 |
Experience with C# and
.NET. |
 |
Examples of game related
work outside of the industry. |
 |
Strong motivation to learn and become productive
quickly. |
ART
Senior Front-End Designer:
Responsibilities
 |
Design layout for front-end menus and HUD that
define the project's style and functionality. |
 |
Implement front-end art
assets through specific pipeline. |
 |
Lead and direct
front-end art team. |
 |
Work with engineers to
solve problems in order to smoothly implement
front-end functionality and art assets. |
Requirements
Bonus Skills
 |
Web site creation
and management. |
 |
3D software experience & knowledge. |
Submission Guidelines
Engineers:
If you
are submitting art, code samples and/or executables please
only send copies of your material as submissions will not be
returned. For Online demos, please provide a single web link
in your cover letter or resume.
Artists:
 |
Resume and Cover Letter (Hard copies to accompany
Portfolio
submission). |
 |
Demo reels should only be submitted as DVD or
personal website |
 |
A
detailed summary/shot list of what your particular
contributions
were and which software you used. |
 |
Demo Reels
should be no longer than 3 to 5 minutes in length. |
Administration:
Please
mail or e-mail cover letters, resume's, or any accompanying
documentation to our addresses below.
Feel free to drop us a line (Jobs@DeepFriedEntertainment.com)
if you think we should see your portfolio!
Please send demo
discs, code sample discs and accompanying hardcopies of
resumes and cover letters to:
Deep
Fried Entertainment Inc.
#400 – 1062 Homer Street
Vancouver, V6B 2W9
Canada
Fax: 604-408-0373
Feel free to
contact us with any questions you may have about these
positions at:
Jobs@DeepFriedEntertainment.com