Deep Fried

Deep Fried Entertainment Inc
(DFE) is an independent videogame developer in Vancouver, British Columbia, Canada. Founded in June 2005 by industry veterans who were senior members of teams that delivered some of the most successful and memorable games in history, including Need For Speed: Underground.

Our Mission

To balance the very best creative art, technical expertise and invigorating pick up and play gameplay in game experiences the players will simply label as pure fun.

To develop the games that will inspire future generations of designers, artists and programmers to lead the industry with creativity and freedom.

To create an environment that grows people creatively, professionally, and personally. To have a company culture based on respect, top quality work, passion for games, and fun. To make a company that focuses on providing a healthy balanced lifestyle for everyone that works there.

The Team

The Founders

Chief Operating Officer (C.O.O.)
Brenda Bailey, BA, BSW

Brenda is a management professional with ten years experience running businesses in the not-for–profit sector. Brenda’s largest successes in that realm were in revenue development and team building, particularly in the realm of working with large corporate partners on cause marketing initiatives. Brenda was awarded the Canadian Cancer Society’s National Employee Award in 2002 for outstanding Leadership and Teambuilding. Brenda increased the Canadian Cancer Society’s Revenue in her region from 1.2M to 3.2M over a two-year period. She did this through outstanding relationship management and a commitment to creating and managing high performance cross-functional teams. Brenda’s responsibilities included managing upwards of 45 employees and 4000 volunteers as Regional Manager of the Canadian Cancer Society, and she worked extensively with the Board of Directors. Brenda is delighted to have an opportunity to transfer her excellent people management and relationship building skills to the gaming industry.

Creative Director
Steve Tolin


Steve has been designing and programming games long before his professional career started. Inspired from the creations of the Japanese gaming legends, Steve is dedicated to creating the best gameplay experiences that will be remembered as innovative childlike fun.
Steve has created an assortment of graphics engines for various platforms including Dreamcast, PSOne, PS2, PC, GBA and GameCube.
In 2000, Steve was one of 5 founding programmers of HB Studios, a studio involved in several successful EA titles. In 2002, Steve found his true home in beautiful Vancouver.

Art Director
Brian Tolin


Brian comes from a traditional art background of drawing, painting, and classical animation. High level instruction in both the traditional arts and digital media. Brian has had a lead role in contributing to some of the most successful racing titles in recent years. Brian continues to be motivated by intriguing design and an enthusiasm for technical considerations in creating exceptional game art.

© 2008 Deep Fried Entertainment Inc.